I recently attended the New Years Revolution tournament at Outpost Sheffield
Prett standard set up in that it was 2 lists, 50 points with usual character restrictions and a divide and conquer meaning each list had to be used at least once. I decided that I had not had enough play time with the 2 casters I had been using recently so I pulled out the old Favorite – Harbinger of Menoth and added in some Pop ‘n’ Drop action from Kreoss1, inspired by Paul North and the Epic Flail Podcast crew
As I ever I ran Harbinger Solo heavy and Kreoss1 a pretty standard Errant, Zealot, Reckoner brick
Harbinger of Menoth +5
^ Hierophant 2
Avatar of Menoth 11
Allegiant of the Order of the Fist 2
Anastasia Di Bray 2
Min Choir 2
Gorman Di Wolfe 2
Max Zealots + UA 8
Knight Exemplar Seneschal 3
Knight Exemplar Seneschal 3
Covenant of Menoth 2
Vassal of Menoth
Visgoth Rhoven + Honour Guard 4
with the Kreoss list being
High Exemplar Kreoss +5
Min Choir 2
Max Errants + UA 10
Max Zealots + UA 8
Rhupert Carvolo 2
Vassal Mechanik 1
Vassal of Menoth 2
Vassal of Menoth 2
Vessel of Judgement 9
The Harbinger list is tried and tested, character and solo heavy but generally works a dream. I havnt played too much with Kreoss1 but hes fairly simple and plugged a gap that the Harbinger list didnt have, a decent ammount of shooting
The tournament was also to use the newly released SR13 pack so the scenarios were slightly more interested than the 2012 editions
Myk Myers – Kreoss1 vs Kaya2 – Into the Breach
Matched up against a club mate, and knowing he didnt have Kreuger2, I know how much the Kreoss Pop ‘n’ Drop punishes Circle, I opted for the High Exemplar. The Scenario was to Dominate or Control a zone to my left and Dominate a flag to my right. The Battle Engine was perfect for going to the flag, even though it cant score, It would take one of his Heavies to kill it, leaving me even less to kill in the Zone, so this was the plan I went with. Everything of mine went towards the Zone except the Battle Engine. Having so few models I knew Myk would have to commit his heavies to the zone early on to stop me scoring, and as soon as he did, I feated with Kreoss and once the DEF of those Circle beasts has gone, they are easy kills. On my Feat I killed
*1 Shifting Stone
from here the game was pretty much unrecoverable for Myk as I went on to clear out the rest of his army, dominating the zone for Max CP’s and scoring an Assasination Victory aswell.
Was a really bad matchup for Myk and I think he probably did the best he could given the situation.
Jamie Perkins – Harbinger vs Vayl2 – Close Quarters
Perkins again! Having lost to him 3 times in the past, I wasnt all too confident. However, recently I had managed to break my duck of never having beaten Vayl2, so it did give me some hope.
Sporting 3 Angelius and 2 Ravagore supported by Hex Hunters and “The Pot”, it was slightly different to the Vayl2 lists I have seen before. The way that both armies had set up I didnt look like Jamie intended on sending Vayl onto his own flag, so he was going for either my Flag or to Assasinate. This kinda helped as I knew at this point where to channel my efforts. I sent the Zealots, a KES and Eiryss2 over towards his flag to play and just generally be a nuisience. He would have to dedicate at least something to stopping my solo’s nabbing CP’s for me. The Avatar, Reckoner and the remaining solo bulk of my army packed tightly round Harbinger to take advantage of Martyrdom, Awe and also to provide a stable footprint of reach models should he sneak a little pesky beat into me for the attempted Arc Node assasination.
The plan worked fairly well and by the end of the second turn, I was ticking CP’s over, forcing Jamie to at least send his created beasts from the Pot to at least contest. I sent the book forward, far forward, with a couple of solos to help shield it. Using its Law Givers Creed ability constantly, meaning within its 10″ command range there was to be no spells cast, thus stoping this very powerful assasination threat but also completly denying any use for the Hex Hunters. Avatar was lucky to dodge an Angelius’ charge attack meaning he survived a round longer than we should have. From here on in, I managed to hoover a couple of beasts up, and with Anastasia and the Book following Vayl around all game denied Jamie chance to get the Assasination off.
As things got more desperate for him, His Angelius killed Avatar and using its follow up attack, went in to kill Gorman. Rolling snakes on the damage, he had left the beast stuck engaged in melee, meaning no Arc node. Having kill boxed himself in an attempt to get the assasination off, things were looking even worse for Jamie as I went 3-0 up on Scenario. Harbinger playing a very boring roll sat on at least 8 focus all game.
1 last turn, and 1 last attempt for Jamie. He runs the remaining Hex Hunter well away from the book, and chargs it with Vayl. He has a Spell Martyr in position and even though he couldnt blast me with all the spells, he could at least drop Harbingers DEF giving the remaining beasts chance to finish her off. The Spell Martyr was out of range as I had pushed the book so far up he had to take Vayl right back. The stinger created by the Pot failed to hit Harbinger due to Awe and now there was nothing left to kill her. Scoring the kill box CP’s once again, I now win 5-0 and am looking in a very strong position.
By far the best I have ever performed against Jamie and got me a very nice message from him saying “You’ve improved a lot since we first played, you’re a credible threat to anyone at an event now” which made me quite happy to hear from him.
Game 3 – Lewis Johnson – Kreoss1 vs Caine2 – Destruction
Always a pleasure playing Lewis Johnson, a very knowledgable opponent, one of the best in the country, but also a very fair player. Knowing Lewis didnt want to lock Haley2 out of the last game, I knew he would go for Caine2 which suited me perfectly. Caine had no way to dodge the my KD feat, and up to that point I could camp heavily with DW on Kreoss giving me a good chance of survivng Caines famed assasination run. The Scenario also quite favoured my gunline list, I could easily Jam up with my Errants and Zealots while the jacks went to town on the objectives, holding the feat for when Caine wanted to try and get close. It was a nigh on flawless plan, and even as good of a player as Lewis is, in my head I had already won this match up!
With me going first, I threw my Zeaots towards his Boomhowlers, that one would be a stalemate though with my advantage of going first I would jam them behind the lines of the zone barring a few so would keep his unit out of the zone. Stormwall is no where near as daunting without Haley2 sat behind it, so my Reckoners had nothing to fear there and accompanied by the Battle Engine advanced centrally to take on gun mages to their right and the SW centrally. My Errants screened this iron wall and things were smooth.
By going first, Lewis picked the side of the board with a wood relativly central. All Caine did was walk through it 3 inch, convert all his focus except 2 into extra shots, and enhanced by the proximity of the Rangers, killed 7 Errants on this turn. Gatecrasher to get himself behind the wood, he was untouchable and I soon knew how this game would play out.
Desperatly scrambling for an idea, sadly I came up with nothing. There was to be no feat from Kreoss this turn, and even if there was, Caine was safe. I put a bit of hurt into a few Gun mages, a few Boomies and a few shots into the Stormwall. Alas, it was not enough. Caine feated and on his own killed a Reckoner and pretty much annihilated another on his own. The Stormwall obliged by finishing it off, and soon the Battle Engine went down also.
Stormwall was in the zone, my forces were shattered. Putting Defenders Ward on Kreoss, I charged and killed an objective, putting me 1-0 up but unless time came now, I knew this was simply softening the blow.
Time didnt come and Lewis went on to destroy the objectives and the zones, as well as attempting to maximize AP’s by destroying what he could. Kreoss scratched the paint on Stornwall but the turns got shorted and shorter and Lewis emerged victorious 5-1.
Reflecting upon this game, and knowing what Caine can do, I should have denied him that wood. I should have gone second and made Lewis have the other table edge. Caine had no where to hide, at best being able to grab a wall, and from there, the KD feat combined with Battle Engine, Reckoner and Vassal’d shots would have easily been good enough to kill, and if not Deter Caine from coming near, allowing me to get in the zone, kill what was the and win on CP’s
A bad choice of 1st/table edge from me, but well played from Lewis and I will try and remember this in future. Losing to a wood, is not fun!
Game 4 – John Dale – Harbinger vs Harbinger – Incursion
Ok, so the final game and a win could grab me 2nd spot, a loss would see me plumet down the table. The lists were built different, and I felt I had the advantage with my list sporting Avatar/Reckoner compared to Johns 2 x Reckoners
The game started quite well for me, with me feating first and securing good positioning on the objectives.
Sadly from here, the game got a tad sour. Having played each other a few times before John and I consider each other friends, but due to a few minor issues, the game degenerated into a bad affair. With harsh words being exchanged and a few issues not being resolved as they should be, the game was not fun for either of us. We agreed this the day after the game as we didnt exactly end on good terms at the end of the event.
I lost the game on Scenario 3-2 after taking a 2-0 lead. A string of bad Martyrdom rolls saw my Harbinger having to retreat and I had to let a few essential models die. John capitalised on this and rode the time out to grab the required CP’s
One thing to remember when playing this game, let a judge resolve issues like we had in a tournament. Dont move models if there is a debate or a query, get a judge over and resolve the issues smoothly as you can. Falling out with your opponent is not worth it for either of you. It completly ruined my memory of the event, and it was either sad of amusing for other people as we hurled abuse at each other across the table. Generally were all adults playing a game. Remember this. Losing is good spirits is no issue. Learn from the loss and move on. I just wanted this game to end as soon as possible, not caring for the result once all these issues had come up
With this loss the event ended and the final standings were
John Dale – Protectorate – Harbinger/High Reclaimer
Lewis Johnson – Cygnar – Caine2/Haley2
Paul North – Protectorate – Harbinger/Feora2
Since the event, John and I have kissed and made up and we have agreed in future to play more to the letter of the law as it was due to slack play some of the issue